Game Art and Animation Major Embraces Innovation
December 3, 2012
One of Dan Cherkassky's early projects, a robot model, completed for Game Art and Animation. Cherkassky’s design was inspired by a concept from artist Randy Bantog.
As a game art and animation student, Dan Cherkassky ’14 is constantly exploring the science of motion. In his classes, he studies interactive graphics development, taking his visuals to the next level in crafting the look, feel, movement, and production of digital artwork.
Summer Innovation Program
This summer, Cherkassky was an intern for the Massachusetts Digital Games Institute’s (Mass DiGI) Summer Innovation Program for game developers looking to break into the industry. During this time, he had the chance to create video game prototypes alongside industry leaders, mentors, and fellow interns. This real-life experience of working in a production studio has connected Cherkassky with digital games professionals.
Specializing in the Classroom
Gearing up for senior year, Cherkassky is ready to showcase his technical talents through specializing in character modeling. He finds that his small classes allow him to collaborate with faculty in ways that would be impossible at larger universities. During one of his projects at Mount Ida, Cherkassky remembers conceptualizing a robot model where he experimented with new skills that had never been applied in his artwork before.
“The School of Design’s game art and animation program is the right fit for me because of the personalized attention and focused curriculum,” said Cherkassky. “Students here are learning what it takes to become artists since their studies combine traditional design with an in-depth training on 2D and 3D graphics.”
Learn More about Game Art and Animation
If you are interested in finding out more about the Game Art and Animation program, please contact Eric Hunn, Program Director, at firstname.lastname@example.org. To schedule a campus tour or information session, visit our website or call (617) 928-4553.