A first-of-its-kind women’s art exhibition with major Studio and Independent contributors
In the Gallery at the School of Design on the Mount Ida Campus
About the Show:
Game Change[Hers] is a collaboration of the School of Design at Mount Ida and Women in Games Boston, the exhibition will feature an international array of women artists’ work including 3D, Animations, Concept Art, UI and effects by women who are leading the way in these industries.
Keynote speaker at the grand opening celebration:
Amanda Clarke a UI Artist at Demiurge Studios. Part of Boston’s creative community since graduating from RISD in 2004, Clarke is an accomplished designer and illustrator with more than ten years of experience in mobile media, animation, web and print. She counts among her projects; Marvel Puzzle Quest, Lucky Super Slots, Healthyville, World Zombination and BMO Snaps.
Among the other dozens of artists to be featured in Game Change[Hers] include:
- Helen Duckworth– a senior cg modeler & digital sculptor, working predominantly in stop motion animation. Past projects include Kubo and the Two Strings, Pirates! Band of Misfits, Box Trolls, and Hotel Transylvania 2.
- Reiko Murakami – a U.S. based concept artist and illustrator specialized in surreal fantasy and horror characters. She currently resides as a concept artist at Demiurge Studios working on Puzzle and Glory. In the past she has also contributed to such titles as Guitar Hero 2, Rock Band, and Rock Band 2
- Kindra Haugen – a Concept Artist and Illustrator based in California. She currently resides at PennyPop working on the title Battle Camp as the Marketing Artist. Past roles include concept artist at Electronic Arts and Cinematic Illustrator at 38 Studios.
- Svetlana Tigai is a Kyrgyzstan based Freelance artist. She is currently working on the game Legend of the Cryptids.
- Sze Jones: – best known for creating heroine characters for video games and cinematics. She has created numerous notable video games heroines in the past 18 years including heroines from such games as Uncharted, Tomb Raider Underworld, Everquest II, Star Wars: The Old Republic, Mass Effect 2, Fable 2, Halo Wars and Warhammer.
- Jean Go: Illustrator and concept artist currently working for Riot Games’ Splash Art team. Has worked on projects including League of Legends, Project Blunderbuss, and Project Copernicus.
- Emilie Stabell: England-based character and environment artist at Media Molecule Ltd. She is currently working on Dreams (PS4), and has been featured in 3D Creative Magazine, InCG Magazine, and 3DTotal.com.
- Janet Ung: Concept artist based out of Seattle, WA. Having worked for companies such as Studio 343 and Bungie, Janet’s credits include Halo 5 and Destiny.
- Lisa Fleck: Based in Seattle, WA, Lisa is an environment and prop artist in the games industry. She is currently a Senior Environment artist on Gigantic (Motiga), and has also worked as an environment artist for ArenaNet and 38 Studios.
- Liz Kirby: A 3D artist residing in Seattle, WA. Currently a 3D Environment Artist at 343 Industries, her credits include Halo 4 and Halo 5.
- Chauncy Felisz: Concept artist out of Pasadena, CA who has provided illustration from Hex: Shards of Fate.
- Kim Hui: Concept designer at Jibo in Boston, MA. Past credits include CloudKid Studios, Clambake Studios, and mimoYmima.
More artists being added – Check back often
“We want to turn the pre-conceived notions that the artistic worlds of game art and animation are predominantly male – or that the games you enjoy are being developed and crafted solely by men – on their ear.” says Jason Donati, Dean of the Mount Ida School of Design. “Mount Ida College is the perfect place for this special show,” says Donati. “Mount Ida has, for more than 100 years, been a place where women have been educated and prepared for success. The Game Art and Animation programs in the School of Design, boast a higher percentage of female students today and the numbers are growing.”
Join us in the Gallery at the School of Design at Mount Ida College, 777 Dedham Street in Newton
Contact: Eric Hunn, Chair, Game Art & Animation; firstname.lastname@example.org