Program Coordinator Game Art Assistant Professor
M.S., Worcester Polytechnic Institute, Interactive Media and Game Development
B.A., Brandeis University, English and American Literature
Students in Professor Leach’s classes go through the game development and publishing process from scratch, ending in a game that is published in the Google game store. “We treat our project like a business and see it through to the end. ” And he is well versed in that business as the Designer/Producer and Programmer for “Ballistick ” a game that harkens back to the old days of stick figure animation.
Leach combines his real world experience with academics. He speaks at conferences, publishes papers, and enters and wins international competitions. He has immersed his students in the industry, setting up and showcasing Mount Ida work at the PAX East convention.
Leach has his own independent game development company that is creating games for both mobile devices and PCs.
“The growing potential for games is great. Years ago, games were trivial matters, played with a friend on the family couch. Now we have games that treat depression, fight world hunger and teach us how to manage our finances. It’s exciting to see these changes happen before our eyes. “
He was the winner of the IEEE 3DUI Competition in 2013, a two-time IGDA Scholar and the recipient of the Harvard Book Award.
His advice to anyone wanting to enter the game industry is ‘Just Make Them.’ “Students should be making games from the first moment they decide they want to enter the industry. “
Leach teaches Serious Games, Level Design, Introduction to Game Development as well as the History of Animation and a portfolio class.
I make games to push the boundaries of what they can do. I teach so that I can pass this attitude on to my students to create a generation of creators, not players