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Photo of Eric Hunn.

Eric Hunn

Department Chair Instructor


B.F.A., Rochester Institute of Technology




School of Design

Professor Hunn leads the Game Art & Animation program, giving students in-class and real world experience. He has been instrumental in organizing Mount Ida’s participation in the PAX East convention, highlighting the student work produced in the Game Art & Design program, and mentoring those who choose to enter these highly competitive fields.

Professor Hunn brings more than a decade of Professional experience to the classroom having worked for such companies as 38 Studios, Animotion, Disruptor Beam and the Cambridge Interactive Development Corporation.

Hunn prides himself in bringing a professional sensibility to the classes he teaches His passion for the business and art goes back to when he watched Fleischer Brothers cartoons at the age of three. “I have always been fascinated by moving images and fantastical characters. There’s magic in this line of work, bringing characters to life on the page or on the screen is incredibly rewarding and I love sharing this passion with my students. “

Professor Hunn teaches 3D Modeling, Global Design: Analysis of Game Art in Japan, Game History, Concept Art and Animation I.

The work we do as artists is often hard and challenging, but is also creative and fun with the right mindset. That's the sort of attitude I try to foster the classroom.