Program Coordinator Game Art
M.S., Interactive Media and Game Development, Worcester Polytechnic Institute
B.A., English and American Literature, Brandeis University
Students in Professor Leach’s classes go through the game development and publishing process from scratch, ending in a game that is published in the Google game store. “We treat our project like a business and see it through to the end.”
Leach combines his real world experience with academics. Not only does he speak at conferences, publish papers, and enter and win international competitions, he is grounded in the game industry with his own independent game development company that is creating games for both mobile devices and PCs.
“The growing potential for games is great. Years ago, games were trivial matters, played with a friend on the family couch. Now we have games that treat depression, fight world hunger and teach us how to manage our finances. It’s exciting to see these changes happen before our eyes.”
Leach teaches Serious Games, Level Design, Introduction to Game Development as well as the History of Animation and a portfolio class. He was the winner of the IEEE 3DUI Competition in 2013, a two-time IGDA Scholar and the recipient of the Harvard Book Award.
His advice to anyone wanting to enter the game industry is ‘Just Make Them.’ “Students should be making games from the first moment they decide they want to enter the industry.”