Program DirectorGame Art & Animation
B.F.A., Rochester Institute of Technology
Professor Hunn brings more than a decade of professional experience to the classroom, having worked for such companies as 38 Studios, Animotion, Disruptor Beam and the Cambridge Interactive Development Corporation.
His passion for the business and art goes back to when he watched Fleischer Brothers cartoons at the age of three. “I have always been fascinated by moving images and fantastical characters. There’s magic in this line of work, bringing characters to life on the page or on the screen is incredibly rewarding and I love sharing this passion with my students.”
Hunn, a longtime fan of Marvel, counts among his greatest achievements, becoming a finalist in the Marvel Motion Comics Contest (through aniboom.com) in 2009.
He prides himself in bringing a professional sensibility to the classes he teaches which include 3D Modeling, Global Design: Analysis of Game Art in Japan, Game History, Concept Art and Animation I.